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1. "Twin Sparks" Short Film
Twin Sparks is Heather Yun and I's SVA senior thesis film set to come out in Spring 2023! I've always been inspired by stylized 3D, and am super excited show off all I've learned about the medium in this film! I'm responsible for the shading, lighting, and FX in this shot, which was done in a combination of Houdini, Blender, and Nuke. Animation is done by my thesis partner Heather.
Modeled in Maya, textured in Substance Painter, Fluid sim/steam FX created in Houdini, rendered in Mantra. My very first foray into Flip fluids, and it went pretty smoothly! I utilized the new Flip/SOP workflow introduced in 19.5 which streamlined a lot of the setup. I also utilized the velocity field from the fluid to add particles such as oil droplets and parsley to the soup.
3. "The Broken Egg":
Modeled in Maya, textured in Substance Painter, rendered in Blender Cycles. A moody neon-bathed environment model of a sweet, janky little diner.
4. "Luca Lighting Week":
Pixar Undergraduate Program lighting week assignment. Lighting Luca was a challenge because of the lack of planes on his model, but was fun to tackle nonetheless. Through guidance from the lighting week mentors my lighting improved with every pass!
5. Google Firebase Summit Opener:
I was responsible for set modeling and shading of the ropes course and other background props, as well as lighting certain shots in the opener. The project was rendered in Redshift.
Pixar Undergraduate Program individual final project. With this project I wanted to use the Pixar pipeline to create a stylized render. The final look was achieved through various hand-painted AOVs piped through Flow into Katana, as well as some custom Nuke nodes to create the desired effect.
7. Medieval Meadow Environment Model:
Modeled in Maya, textured in Substance Painter, rendered in Blender Cycles. Vegetation created in Houdini.
Music is "I Lost All My Eggs" by Shawn Wasabi.