CONTACT INFO: ollie.y.yao@gmail.com | ollieyao.com

BREAKDOWN:

1. Caterpillar’s Day Out

Modeled in Maya, fur simulation done in Houdini with Vellum, then exported back into Maya for render with Redshift. The project was inspired by a Dr. Seuss look, but rendered in 3D. Fur simulation is something I’ve been meaning to tackle for a while - the pipeline is difficult to figure out at first but once I got it ironed out everything went pretty smoothly!

2. "Luca Lighting Week": 

Lit in Katana, rendered in Renderman. Pixar Undergraduate Program lighting week assignment. Lighting Luca was a challenge because of the lack of planes on his model, but was fun to tackle nonetheless. Through guidance from the lighting week mentors my lighting improved with every pass!

3. "Twin Sparks" Short Film

Twin Sparks is Heather Yun and I's SVA senior thesis film set to come out in Spring 2023! I've always been inspired by stylized 3D, and am super excited show off all I've learned about the medium in this film! I'm responsible for the shading, lighting, and FX in this shot, which was done in a combination of Houdini, Blender, and Nuke. Animation is done by my thesis partner Heather. Learn more here! https://www.ollieyao.com/twin-sparks

4. "Bad Apple!!" On An Apple

FX Animation and source images for texturing generated in Houdini. Texturing, lighting, and rendering done in Blender Cycles. A loving recreation of the Bad Apple!! animated music video originally created in 2012, which has spawned countless parodies. I wanted to create a carved apple look, and so I used Houdini to generate a set of displacement maps automatically sourced from the black and white images in the original music video, then projected it onto a series of randomized apples to give a stop motion look.

5. We Are Chrome For Developers:

Created at HOPR Studios. I was responsible for set modeling, shading, and lighting throughout the short. Additionally, I was responsible for the UI design for the computer screen, as well as the designs on the corkboard. The project was rendered in Redshift.

6. "Bootybot":

Pixar Undergraduate Program individual final project. With this project I wanted to use the Pixar pipeline to create a stylized render. The final look was achieved through various hand-painted AOVs piped through Flow into Katana, as well as some custom Nuke nodes to create the desired effect.

7. "The Devil" 3D Illustration:

Rendered in Blender. Tarot card rendered with the Parallax Occlusion Mapping node plugin in Blender created by Anton Neveselov. Original illustration was created by me as a present for my Dungeons and Dragons  group.

8. "The Broken Egg":

Modeled in Maya, textured in Substance Painter, rendered in Blender Cycles. A moody neon-bathed environment model of a sweet, janky little diner.



Music is "I Lost All My Eggs" by Shawn Wasabi.