Legend of Zelda Character Redesign

I created this scene in Blender based off a sketch I made in 2019 of the character Sheik from Legend of Zelda: Ocarina of Time.

The highlight areas were hand painted on, while the shadows were blocked out with a simple toon shader. The smoke effect is created by using metaballs as the particle in a particle emitter, which was then shaded procedurally.

Original Concept Art

Shading Breakdown