Night in the Woods

This piece represents the style of texturing I'm most passionate about, which is a blend of photorealism and illustration. The sky background was hand painted in Photoshop, and the character textures were painted in Substance Painter. I used shading nodes and overlays to create a look somewhere between flat colors and realistic shading, as well as smoke and particle simulations to add life to the scene.

Diffuse Lighting Pass

Fire Effect Control

Original Concept Art