HOPR: Holocene Direct Air Capture
HOPR: Holocene Direct Air Capture
Created at HOPR Studios. We needed to represent the risk that carbon dioxide posed to the environment through red dots and smoke in order to highlight the importance of Holocene's carbon capturing technology. HOPR renders with Redshift in Maya, so to fit with their pipeline I used Redshift proxies generated in Houdini and ported them over to Maya, intentionally giving myself enough control to adjust the shaders in render without having to reexport caches from Houdini.
Created smoke simulation.
Created smoke simulation.
Modeled terrain, lit hologram table sequence.
Lit hologram table sequence.