Caterpillar's Day Out

Modeled in Maya, fur simulation done in Houdini with Vellum, then exported back into Maya for render with Redshift. Production diary with my research into piping Redshift proxies from Houdini to Maya can be found here!

The project was inspired by a Dr. Seuss look, but rendered in 3D. Fur simulation is something I’ve been meaning to tackle for a while - the pipeline is difficult to figure out at first but once I got it ironed out everything went pretty smoothly!

To save time on rendering, I strove to have most of the fur elements be rendered as stills. However, to add in some extra movement I rendered the puffballs as stills and projected them onto moving cards in Nuke - allowing for more movement in the final piece while still being render time friendly.