I got the fantastic opportunity to work on Avatar Aang: The Last Airbender, and loved every second of the production!
I was responsible for both 2D hand drawn animation as well as 3D effects animation created in Houdini. This selection of shots was created within a challenging hybrid 2D/3D pipeline, requiring constant communication with production to ensure each shot's specific needs were met. Effects were built in Houdini and rendered in Karma, using a variety of custom setups driven by NDC (normalized device coordinates) to keep the work sitting correctly in both 2D and 3D space. Throughout, my focus was on enhancing and supporting the 2D character animation — paying close attention to detail and timing to keep the effects feeling satisfying and integrated with the performance.